Worthwhile Demos of the Steam Game Festival – Part 2: The Pixels & The Passion

In this part, we won't be sorting through games based on perspective, but by composition! We find ourselves in a realm of 2D game-play and pixelated goodness, with game worlds ranging from rudimentary and nostalgic to glorious moving artworks; All of which are filled with lofty goals for the developers in question and a deep respect for the formulae that inspired the projects.

It’s Pretty Effective! Soul Reaper’s Grinding Adventure Doesn’t Overburden

The role-playing genre is notorious for its addictive potential. Particularly the massively-multiplayer online variety. Lord knows how many precious, real-world months some folks have wiled away in Runescape, LOTRO or ESO. Should you happen to enjoy such time-wasting, I come bearing good news. Soul Reaper, an early access game by Canadian team Power Level Studios, has inherited some great RPG genes and is poised to suck up your free hours quite mercilessly—despite lacking the massively multiplayer element.

Learning to Love Doom 64 – Swansong of Classic Doom

Doom 64's resurgence into the modern era is not only technically miles ahead of what the original developers could have dreamed of experiencing, but a poignant reminder of the excellent results that can be borne from taking risks in the grand scope of game design, whether it be in tone, atmosphere or gameplay diversions. Nightdive Studios and Midway Games both deserve a firm pat on the back for it.

Mission Statement

‘Asobi’ comes from the Japanese word for ‘play’. Play, according to psychology, is a fundamental human need. The Asobi Journal is an online publication that is dedicated to the analysis of play where video games are the primary medium.